On June 3rd, Gamelab Oost hosts a talk on how to successfully finalize and publish games, featuring insights from Yvens Rebouças Serpa (Graphics Engineer at Audo and Lecturer/Researcher at Saxion) and Luuk Waarbroek (Senior Game Developer at Rusty Lake).
What to expect:
Yvens Rebouças Serpa takes you into the fast-paced world of Game Jams, sharing practical tips on wrapping up and uploading a playable build under tight deadlines, while Luuk Waarbroek offers a behind-the-scenes look at long-term commercial game development and what it takes to launch polished games on major platforms.
This session is valuable for anyone curious about what happens in the final stages of game development—no matter the project’s size or timeline.
Important:
- The language of the event is English
- Limited free spots available – register soon!
- This activity is made possible with the support of Enschede government